Scroo-g

Scroo-g is a gaming platform on Telegram where users develop virtual farms and earn tokens by "hitting eggs." These tokens can be exchanged for virtual currency and sold. The project targets active players who are looking for engaging ways to earn money through online games.

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Tasks:

  • Attract new players to the game on Telegram using advertising strategies that appeal to a young audience.
  • Increase brand awareness.

Action Route:

Analysis and Research:

  • Conducted audience analysis to understand preferences and characteristics, ensuring that advertising and content are tailored to the interests of young players.
  • Conducted in-depth interviews and marketing research to better understand user needs and pain points, helping to improve the promotional strategy.

Account Packaging:

  • Developed recommendations for maintaining relevant social media accounts, including strategies for keeping players engaged and motivating regular participation.
  • Created advertising creatives using AI to generate dynamic visuals focused on gamification and spectacle, which helped highlight the unique aspects of the game.
  • Prepared video content for YouTube, including gameplay demonstrations and earning opportunities, aimed at attracting attention to the game’s process and benefits.

Traffic Generation Tools:

  • Launched targeted advertising on TikTok, Facebook, and Instagram to increase the number of players.
  • Organized special offers for cold audiences and retargeting campaigns for existing users to boost in-game activity.
  • Collaborated with bloggers and UGC creators to create additional content for advertising and increase brand awareness.

Results:

  • Attracted 7,470 new players via TikTok with an average cost per player of $0.10, reaching 37,546 users.
  • Acquired 87,546 new players via Facebook/Instagram at an average cost of $0.03, reaching 2,857,366 users.
  • YouTube ad reach was 9,982,563 users, leading to 18,890 clicks at a cost of $0.08 per click.
  • 90% of users returned to the app the day after registration.
  • On average, 15 collaborations with bloggers and UGC creators were conducted each month.

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